Quasar
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Hello, World! Or How It All Began 🚀

This post is the archival starting point. My Telegram channel Quasar was born on December 1st, 2024, and I consider that day the official start of my public blog.

All the material is now mirrored and carefully kept here, on my personal site ^^


What is this blog about?

The main focus of my projects and notes:

  • 🎨 Pixel Art — art, animations, process, and the search for a style.
  • 🕹 GameDev — from mechanic prototypes to releases and devlogs.
  • 🛠 Tools and plugins — technical experiments, code, and handy utilities.
  • 💭 Personal thoughts and behind-the-scenes.

Honestly, I think pretty much anything that comes to mind will end up published here — this is the home of my creative thought.


To make the site easy to navigate by tags and categories, I've picked out the main directions:

  • #daicon — the devlog for my plugin Daicon
  • #kuroshio — Kuroshio assets
  • #aeritheya — everything about the development of my game (the snake one)
  • #gamedev | #pixel_art | #art — general posts about art and code
  • #reform | #news — blog updates and important announcements
  • #index — general pages like "Home" or "Search"
  • #old_post — archival posts carried over from Telegram

Click on any of them and you'll land on a search page with the tag already typed in :)
There will be more tags over time...


Get in touch

All my contacts, links to GitHub, Itch.io, Steam, and all my projects and socials are on a separate page: about me.

I'd love to hear your comments under the posts, along with any suggestions and constructive feedback ✨

1 min read 22:26