Hello, World! Or How It All Began 🚀
This post is the archival starting point. My Telegram channel Quasar was born on December 1st, 2024, and I consider that day the official start of my public blog.
All the material is now mirrored and carefully kept here, on my personal site ^^
What is this blog about?
The main focus of my projects and notes:
- 🎨 Pixel Art — art, animations, process, and the search for a style.
- 🕹 GameDev — from mechanic prototypes to releases and devlogs.
- 🛠 Tools and plugins — technical experiments, code, and handy utilities.
- 💭 Personal thoughts and behind-the-scenes.
Honestly, I think pretty much anything that comes to mind will end up published here — this is the home of my creative thought.
Navigation and projects
To make the site easy to navigate by tags and categories, I've picked out the main directions:
- #daicon — the devlog for my plugin Daicon
- #kuroshio — Kuroshio assets
- #aeritheya — everything about the development of my game (the snake one)
- #gamedev | #pixel_art | #art — general posts about art and code
- #reform | #news — blog updates and important announcements
- #index — general pages like "Home" or "Search"
- #old_post — archival posts carried over from Telegram
Click on any of them and you'll land on a search page with the tag already typed in :)
There will be more tags over time...
Get in touch
All my contacts, links to GitHub, Itch.io, Steam, and all my projects and socials are on a separate page: about me.
I'd love to hear your comments under the posts, along with any suggestions and constructive feedback ✨