Quasar
#gamedev
I released a new plugin!
Medusa is a high-performance Godot framework for building dynamic UI graphs, skill trees, and node networks.
I worked on it for a long time, originally just for my own project, but later got the idea to turn it into a public tool.
In the end it became a pretty powerful plugin: there's physics that supports 200+ atoms on screen at once, full freedom of customization, and — especially important for structures like this — very solid serialization of all kinds of information (by tags, by pointers), plus a database singleton and a local-progress database.
Links:
P.S.: I'm definitely no editing wizard, but I think the video turned out alright :)
1 min read
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