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#daicon #gamedev
Slowly working on Daicon 1.5 🛠

The second-version sorting system is already done and it's miles ahead of the old one. I've improved and optimized a lot of things on the technical side. Also added new nodes — RigidDaicon and DaiconShadow (not a dynamic one, more of a drop shape). I'm currently polishing the latter.

Overall what's left is fairly simple: add more base meshes, a new shader, standard scripts for a few nodes, and update the documentation for all the new additions :3

1 min read 13:46