Welcome to my abode, traveler.
This site is a dragon's hoard, my digital base: here you'll find projects, my artwork, and various valuable and curious finds.
#art
Happy almost New Year, everyone! I made a gift for my family — a drawing of Totoro. Watercolor, A4.
Didn't think I'd ever post traditional art here, but it turned out well enough that I decided to share it :D
Gorgon
A character for a game I want to develop. Still mostly at the concept stage overall, but I'm already working out some technical questions and doing sprite work.
I remember I ended up entering her into a Halloween event held by a pixel art community, sort of by accident.
Developing a 2.5D addon called "Daicon" for Godot (・∀・)ノ
The idea is to make life easier for developers and add three-dimensional depth to top-down 2D games. Now all of this can be done with mouse clicks right in the editor, almost without ever touching code. The demo shows a simulation with cubes, but any 3D object can be used just as easily.
Collab drawing with Clyde
His channel: Telegram (@Clyde1234)
His Telegram channel is actually what inspired me to start my own, way back when
For the "Lospec Family Yearbook 2024" collab
Dorok's Soldier
Octobit "Nausicaä's Backpack"
First time I used dithering on this large a scale. Almost a whole month of hard work -(;・ω・;)-
A collection of pixel swords drawn for the "Swordtember" (Мечабрь) challenge.
Hello, World! Or How It All Began 🚀
This post is the archival starting point. My Telegram channel Quasar was born on December 1st, 2024, and I consider that day the official start of my public blog.
All the material is now mirrored and carefully kept here, on my personal site ^^
What is this blog about?
The main focus of my projects and notes:
- 🎨 Pixel Art — art, animations, process, and the search for a style.
- 🕹 GameDev — from mechanic prototypes to releases and devlogs.
- 🛠 Tools and plugins — technical experiments, code, and handy utilities.
- 💭 Personal thoughts and behind-the-scenes.
Honestly, I think pretty much anything that comes to mind will end up published here — this is the home of my creative thought.
Navigation and projects
To make the site easy to navigate by tags and categories, I've picked out the main directions:
- #daicon — the devlog for my plugin Daicon
- #kuroshio — Kuroshio assets
- #aeritheya — everything about the development of my game (the snake one)
- #gamedev | #pixel_art | #art — general posts about art and code
- #reform | #news — blog updates and important announcements
- #index — general pages like "Home" or "Search"
- #old_post — archival posts carried over from Telegram
Click on any of them and you'll land on a search page with the tag already typed in :)
There will be more tags over time...
Get in touch
All my contacts, links to GitHub, Itch.io, Steam, and all my projects and socials are on a separate page: about me.
I'd love to hear your comments under the posts, along with any suggestions and constructive feedback ✨