Аlkrei

Welcome to my abode, traveler.
This site is a dragon's hoard, my digital base: here you'll find projects, my artwork, and various valuable and curious finds.

31.12.2024
Quasar
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#art
Happy almost New Year, everyone! I made a gift for my family — a drawing of Totoro. Watercolor, A4.

Didn't think I'd ever post traditional art here, but it turned out well enough that I decided to share it :D

1 min read 11:50
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28.12.2024
Quasar

#daicon #gamedev

Hello everyone! Still working on the addon.

Here's a demo of sloped surfaces. I also made a character, though there's no tileset yet))
On the organizational side, I added tags for easier navigation between topics.

1 min read 14:55
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18.12.2024
Quasar
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#aeritheya #pixel_art #medusa

Gorgon

A character for a game I want to develop. Still mostly at the concept stage overall, but I'm already working out some technical questions and doing sprite work.

I remember I ended up entering her into a Halloween event held by a pixel art community, sort of by accident.

1 min read 18:40
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12.12.2024
Quasar

#daicon #gamedev

Developing a 2.5D addon called "Daicon" for Godot (・∀・)ノ

The idea is to make life easier for developers and add three-dimensional depth to top-down 2D games. Now all of this can be done with mouse clicks right in the editor, almost without ever touching code. The demo shows a simulation with cubes, but any 3D object can be used just as easily.

1 min read 23:45
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07.12.2024
Quasar
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#pixel_art

Collab drawing with Clyde

His channel: Telegram (@Clyde1234)

Аlkrei

His Telegram channel is actually what inspired me to start my own, way back when

1 min read 10:22
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06.12.2024
05.12.2024
02.12.2024
Quasar
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#pixel_art

Octobit "Nausicaä's Backpack"

First time I used dithering on this large a scale. Almost a whole month of hard work -(;・ω・;)-

1 min read 22:05
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Quasar
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#pixel_art

A collection of pixel swords drawn for the "Swordtember" (Мечабрь) challenge.

1 min read 21:27
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01.12.2024
Quasar
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Hello, World! Or How It All Began 🚀

This post is the archival starting point. My Telegram channel Quasar was born on December 1st, 2024, and I consider that day the official start of my public blog.

All the material is now mirrored and carefully kept here, on my personal site ^^


What is this blog about?

The main focus of my projects and notes:

  • 🎨 Pixel Art — art, animations, process, and the search for a style.
  • 🕹 GameDev — from mechanic prototypes to releases and devlogs.
  • 🛠 Tools and plugins — technical experiments, code, and handy utilities.
  • 💭 Personal thoughts and behind-the-scenes.

Honestly, I think pretty much anything that comes to mind will end up published here — this is the home of my creative thought.


To make the site easy to navigate by tags and categories, I've picked out the main directions:

  • #daicon — the devlog for my plugin Daicon
  • #kuroshio — Kuroshio assets
  • #aeritheya — everything about the development of my game (the snake one)
  • #gamedev | #pixel_art | #art — general posts about art and code
  • #reform | #news — blog updates and important announcements
  • #index — general pages like "Home" or "Search"
  • #old_post — archival posts carried over from Telegram

Click on any of them and you'll land on a search page with the tag already typed in :)
There will be more tags over time...


Get in touch

All my contacts, links to GitHub, Itch.io, Steam, and all my projects and socials are on a separate page: about me.

I'd love to hear your comments under the posts, along with any suggestions and constructive feedback ✨

1 min read 22:26
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