Welcome to my abode, traveler.
This site is a dragon's hoard, my digital base: here you'll find projects, my artwork, and various valuable and curious finds.
#pixel_art #aeritheya
Portraits of the little troublemakers
#pixel_art #aeritheya
Hey everyone! Today's the channel's birthday.
To mark it, I decided to publish some new animations.
The last three months of my absence were rough. Studying applied mathematics is honestly no walk in the park, but it's interesting. Sadly, I couldn't even manage to draw for fun.
Despite all that, I'll try to bring at least a little activity back here...
Overall, the channel is alive and will slowly be coming out of cryosleep. Happy December 1st, everyone! (well, technically the second by now)
#pixel_art #aeritheya
Neo Rome
#medusa #pixel_art #aeritheya
Animated her for an interactive event.
Results aren't in yet, but I'll drop a link on itch as soon as they are.
Aeris
A Gorgon girl standing against the empire of Neo Rome.
So, it's been a long time since I made anything for the channel — I was busy with commissions and getting settled into my studies.
Won't lie, it's been rough, but I seem to be managing. I'll try to draw a bit more so it's not so quiet here. To everyone who hasn't unsubscribed and keeps following this channel — THANK YOU SO MUCH ^D
#daicon #gamedev
Daicon 1.5 Release!!!
Daicon just got a major update. At this point everything essential for full-scale development is implemented. I've basically done everything I wanted for the first version — even the trailer is checked off the list.
1.5 is like 1.0, but BETTER.
Of course there's always something to add or tweak, but I'll let it sit on the shelf for a while now. Right now I'm moving on to other things — studying, obviously, and drawing a bit (-ω-) zzZ
#daicon #gamedev
Slowly working on Daicon 1.5 🛠
The second-version sorting system is already done and it's miles ahead of the old one. I've improved and optimized a lot of things on the technical side. Also added new nodes — RigidDaicon and DaiconShadow (not a dynamic one, more of a drop shape). I'm currently polishing the latter.
Overall what's left is fairly simple: add more base meshes, a new shader, standard scripts for a few nodes, and update the documentation for all the new additions :3
My favorite superhero is Peter Quill (Star-Lord)
#pixel_art #aeritheya
A bit of lore:
It is currently the year 1315 of the Second Era of Titans. The human world is gripped by a resource-and-energy crisis, triggered by the Phoenician monopoly on terralite — the core raw material behind all current technology and modern industry.
In light of recent events, Neo Rome — a powerful technocratic empire holding the lands of Italy — has pushed its forces east, occupying the western coast of Greece. In recent months more and more mining equipment has been arriving on its shores, which has fed rumors about the emperor's true intentions and his search for a mythical artifact.
#pixel_art
Battle with an Elf
#kuroshio #pixel_art
Added new animations to the template
#pixel_art #aeritheya
The best way to build a world's lore is to start with light sketches and a map
#pixel_art
Today I'm releasing Kuroshio Template J!
Here's the thing I've been working on lately — my character template is now free to use.
Going forward I want to gradually expand it and add new animations, so for anyone interested in following its development, I'm adding a new tag to the channel: #kuroshio
The template is free to use anywhere, however you like :D
You can download it on my itch: ItchIO
#kuroshio #pixel_art
Still working on the template
Walk and jump-in-place animations are done.
It's my birthday today! 🎉
To celebrate, I threw myself a parade :D
Enjoy the video, everyone.
#pixel_art
Yes, my lord!
#pixel_art
Haven't posted anything in a while, so here — I'm working on tiles. Nothing finished yet, so this counts as a WIP.
I'm studying hard for my June exams and barely have any time for art.
Meanwhile I keep watching the date of my last post drift further and further away, and I still can't bring myself to post even one throwaway shitpost... that's rough.
#pixel_art
Horse
I really love making animations)
#pixel_art
Robot March — Mythological Edition
At first I thought the palette would be tricky, but I tamed it)
Left to right: Medusa, Minotaur, Cyclops, Gnome, and Prometheus
Prometheus isn't really a robot by design though — more of a cyborg
Yeah, she can't even turn you to stone...
#medusa #pixel_art #aeritheya
Took part in a card event.
The goal was to draw a character card and give it matching stats. The result is a deck of cards made by different artists.
Of course, I drew Aspis :D
#daicon #gamedev
Release! Daicon Version 1.0
Daicon is a Godot plugin for building 2.5D games.
It works by using 3D space to move two-dimensional objects, simulating three-dimensional environmental depth within a 2D dimension.
The addon gives developers a set of new nodes and extra tools that combine 3D and 2D capabilities at once.
#pixel_art
So, February 28th
At this point the trailer environment is fully done, and the documentation is almost finished. All that's left is the trailer itself, which I'm hoping to make this weekend (:3 」∠)
#pixel_art
Mitsubishi Zero
Watched "The Wind Rises" again yesterday. Great anime.
#medusa #pixel_art #aeritheya
Thinking of naming her Aspis.
On top of that, I could come up with a name and a unique personality for each of the snake girls...
#kuroshio #pixel_art
The year just started and I've already managed to catch a cold.
After a long absence, I'm publishing the character template for JRPGs that I've wanted to make for a while now.
The addon is technically almost done. Right now I'm working on the trailer. Looks like it'll take a bit more time, so I'm hoping to wrap it up by the end of February.
#daicon #pixel_art #gamedev
First post of the year.
I optimized the addon and improved its technical side. Added a set of basic shaders. The video below shows a demo of one of them.




